Draws a sprite to the buffer at a specified location. The sprite is taken from a Pic file. This will work even if the Pic file is archived.
real(1, Spr_X, Spr_Y, Spr_Width, Spr_Height, sPIC_Num,sPIC_X, sPIC_Y, Spr_Method, Spr_Flip, Spr_UpdateLCD
Spr_X: Upper-left of sprite to be displayed, onscreen, between 0 and 95
Spr_Y: Upper-left of sprite to be displayed, between 0 and 63
Spr_Width: Sprite width in bytes. An 8-pixel-wide sprite is 1 bye wide , 16 pixels wide is 2 bytes, and so on.
Spr_Height: Sprite height in pixels
sPIC_Num: The picture number that this sprite is stored in. 1-9 for Pic1-Pic9, 0 for Pic10.
sPIC_X: The offset for the stored sprite in the pic horizontally. Must be a value from 0-11, and is aligned on bytes (with every 8 pixels).
sPIC_Y: The offset for the sprite in the pic vertically. Does not need to be aligned.
- 0: overwrite
- 1: AND logic
- 2: OR logic
- 3: XOR logic.
- 4: Invert Sprite
- 0: No flip
- 1: Horizontal Flip
- 0: Do not update
- 1: Update the cleared screen