Difference between revisions of "BasicLibs:DrawSprite"

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Line 15: Line 15:
 
'''sPIC_Y:''' The offset for the sprite in the pic vertically.  Does not need to be aligned.<br>
 
'''sPIC_Y:''' The offset for the sprite in the pic vertically.  Does not need to be aligned.<br>
 
'''Spr_Method:'''
 
'''Spr_Method:'''
: 0 for overwrite
+
: 0: overwrite
: 1 for AND logic
+
: 1: AND logic
: 2 for OR logic
+
: 2: OR logic
: 3 for XOR logic.
+
: 3: XOR logic.
 
'''Spr_Flip:'''
 
'''Spr_Flip:'''
 
: 0: No flip
 
: 0: No flip

Revision as of 22:19, 3 August 2010

Description

Draws a sprite to the buffer at a specified location. The sprite is taken from a Pic file. This will work even if the Pic file is archived.

Technical Details

Arguments

real(1, Spr_X, Spr_Y, Spr_Width, Spr_Height, sPIC_Num,sPIC_X, sPIC_Y, Spr_Method, Spr_Flip, Spr_UpdateLCD

Spr_X: Upper-right of sprite to be displayed, onscreen, between 0 and 95
Spr_Y: Upper-right of sprite to be displayed, between 0 and 63
Spr_Width: Sprite width in bytes. An 8-pixel-wide sprite is 1 bye wide , 16 pixels wide is 2 bytes, and so on.
Spr_Height: Sprite height in pixels
sPIC_Num: The picture number that this sprite is stored in. 1-9 for Pic1-Pic9, 0 for Pic10.
sPIC_X: The offset for the stored sprite in the pic horizontally. Must be a value from 0-11, and is aligned on bytes (with every 8 pixels).
sPIC_Y: The offset for the sprite in the pic vertically. Does not need to be aligned.
Spr_Method:

0: overwrite
1: AND logic
2: OR logic
3: XOR logic.

Spr_Flip:

0: No flip
1: Horizontal Flip

Spr_UpdateLCD:

0: Do not update
1: Update the cleared screen

Outputs

(See Description)