See xLIB command DrawTileMap for information regarding the inputs. The only difference is that "Matrix_name" is replaced with "BINARYSTRING". For this, you supply a hex string converted to binary with the HexToBin command. The Height and Width property of the command is used to provide a two-dimensional matrix feel to an inherently one-dimensional structure that is a string.
If 2ByteMode is set to something other than 0, then the input string is considered words instead of bytes. This allows the user to use 4 hex digits (two bytes) per tile so up to 65536 different tiles can be accessed using this command. All other arguments function as they do with the xLIB command.
As a developer, you should develop your tilemaps in hex and then use the HexToBin command to convert it to the format required by this command. To edit this tilemap, you should use the Edit1Byte command while this tilemap is in its binary format. Note that any missing arguments will default to the value of zero (0) instead of 32 as in xLIB.
Draws the specified tilemap to the graph buffer.