This routine is only available on Doors CSE 8.0 and later for the color-screen TI-84 Plus C Silver Edition.

Description #

Draws indexed (palette-based) sprite onto the LCD and into the graph buffer. Good for drawing tilemaps, backgrounds, and other sprites that you won’t want to individually erase. If you want to be able to erase the sprite drawn and restore the background, you should consider BufSprite instead. This routine takes an offset into Str9 and a sprite length as arguments, so that you can pack multiple sprites of different lengths into Str9.

Technical Details #

Arguments #

Str9 = Sprite data of one or more sprites as ASCII hex, one pixel per character. The digits 1-F are valid colors (1=blue, 2=red, 3=black, etc), while G will cause the routine to skip to the next line. 0 is normal transparency, and lets the background show through. H is a special kind of transparency that erases back to transparency instead of leaving the background color intact.
X,Y = Coordinates of top-left corner of sprite
width = Sprite width (height gets computed)
start = Offset into Str9 of the start of pixel data. 0 is the first character, not 1
length = Length of the sprite data in characters

Outputs #

Sprite drawn to LCD and stored to graph buffer.