Description #

Draws a sprite to the buffer at a specified location. The sprite is taken from a Pic file. This will work even if the Pic file is archived.

Technical Details #

Arguments #

real(1, Spr_X, Spr_Y, Spr_Width, Spr_Height, sPIC_Num,sPIC_X, sPIC_Y, Spr_Method, Spr_Flip, Spr_UpdateLCD

Spr_X: Upper-left of sprite to be displayed, onscreen, between 0 and
Spr_Y: Upper-left of sprite to be displayed, between 0 and 63\
Spr_Width: Sprite width in bytes. An 8-pixel-wide sprite is 1 bye
wide , 16 pixels wide is 2 bytes, and so on.\
Spr_Height: Sprite height in pixels\
sPIC_Num: The picture number that this sprite is stored in. 1-9 for
Pic1-Pic9, 0 for Pic10.\
sPIC_X: The offset for the stored sprite in the pic horizontally.
Must be a value from 0-11, and is aligned on bytes (with every 8
sPIC_Y: The offset for the sprite in the pic vertically. Does not
need to be aligned.\

0: overwrite

1: AND logic
2: OR logic
3: XOR logic.
4: Invert Sprite

0: No flip

1: Horizontal Flip

0: Do not update

1: Update the cleared screen

Outputs #

(See Description)