GetKey

This routine is only available on Doors CSE 8.0 and later for the color-screen TI-84 Plus C Silver Edition.

Description #

These routines have been significantly overhauled from the monochrome xLIB getKey function.

Technical Details #

GetKey #

real(2,0,0): Key code stored to Ans (as per _getCSC codes)

GetKeyCheckList #

real(2,0,GETKEY_CHECKNUM,GETKEY_KEYVAL,GETKEY_USERVAR,GETKEY_VALUE…etc):
GETKEY_CHECKNUM = number of checks to perform (length of list to check against)
GETKEY_KEYVAL = key value to check for
GETKEY_USERVAR = Uservar to update if key value is pressed
GETKEY_VALUE = value to update Uservar by if key is pressed

Checks for a list of keypresses and updates the appropriate user variables

GetKeyArrows #

real(2,1,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y):
USERVAR_X = user variable index holding x coordinate to update (0-255)
USERVAR_Y = user variable index holding y coordinate to update (0-255)
VALUE_X = amount to update uservar by if left/right is pressed
VALUE_Y = amount to update uservar by if up/down is pressed

Checks for up,down,left,right arrows and updates the specified user variables:

  • If up is pressed then USERVAR_Y = USERVAR_Y - VALUE_Y
  • If down is pressed then USERVAR_Y = USERVAR_Y + VALUE_Y
  • If left is pressed then USERVAR_X = USERVAR_X - VALUE_X
  • If right is pressed then USERVAR_X = USERVAR_X + VALUE_X

GetKeyArrowsDiagonals #

real(2,2,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y):

Checks for up,down,left,right and diagonal arrows and updates the specified user variables:

  • If up is pressed then USERVAR_Y = USERVAR_Y - VALUE_Y
  • If down is pressed then USERVAR_Y = USERVAR_Y + VALUE_Y
  • If left is pressed then USERVAR_X = USERVAR_X - VALUE_X
  • If right is pressed then USERVAR_X = USERVAR_X + VALUE_X
  • If up+left is pressed then USERVAR_Y = USERVAR_Y - VALUE_Y, USERVAR_X = USERVAR_X - VALUE_X
  • If up+right is pressed then USERVAR_Y = USERVAR_Y - VALUE_Y, USERVAR_X = USERVAR_X + VALUE_X
  • If down+left is pressed then USERVAR_Y = USERVAR_Y + VALUE_Y, USERVAR_X = USERVAR_X - VALUE_X
  • If down+right is pressed then USERVAR_Y = USERVAR_Y + VALUE_Y, USERVAR_X = USERVAR_X + VALUE_X

GetKeyArrowsCheckTile #

real(2,3,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y,USERVAR_MAPWIDTH,COLLISIONTILE,MAPSTRING,X0,Y0,X1,Y1):
USERVAR_MAPWIDTH = width of tilemap in tiles (uservar 0-255)
COLLISIONTILE = upper limit of walkable tiles (any tile less than this will be walkable)
MAPSTRING = string variable holding tilemap data (0-10)
X0 = left x coordinate of collision box
Y0 = top y coordinate of collision box
X1 = right x coordinate of collision box
Y1 = bottom y coordinate of collision box
This performs the same as the above GetKeyArrows function but will only update the user variables if the move is to a walkable tile in the supplied tilemap. The X0,Y0,X1,Y1 is used to specify a ‘collision box’ around the x/y coordinate. Anything inside this coordinate must be walkable for the function to update the user variables.

GetKeyArrowsDiagonalsCheckTile #

real(2,4,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y,USERVAR_MAPWIDTH,COLLISIONTILE,MAPSTRING):

Refer to the GetKeyArrowsCheckTile function; this adds diagonal keypresses as well.

GetKeyArrowsCheckTileList (DCSE8.1) #

real(2,5,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y,USERVAR_MAPWIDTH,COLLISIONTILE,MAPSTRING,X0,Y0,X1,Y1
USERVAR_MAPWIDTH = width of tilemap in tiles (uservar 0-255)
COLLISIONTILE = upper limit of walkable tiles (any tile less than this will be walkable)
MAPSTRING = string variable holding tilemap data (0-10)
X0 = left x coordinate of collision box
Y0 = top y coordinate of collision box
X1 = right x coordinate of collision box
Y1 = bottom y coordinate of collision box
This function is the same as the above however it will return information regarding any keypresses and any collided tiles in a ‘real list’ contained in a user-defined list named “XL” with the format:

{KEY_PRESS, NUM_COLLIDED_TILES, COLLIDED_TILES_LIST} where:

KEY_PRESS = -1,0,1,2,3 = NOARROW,UP,DOWN,LEFT,RIGHT
NUM_COLLIDED_TILES = number of tiles collided against given the arguments in the call
COLLIDED_TILES_LIST = list of tiles collided against given the arguments in the call
The KEY_PRESS value is also stored to Ans for easy reference\

GetKeyArrowsDiagonalsCheckTileList (DCSE8.1) #

real(2,6,USERVAR_X,USERVAR_Y,VALUE_X,VALUE_Y,USERVAR_MAPWIDTH,COLLISIONTILE,MAPSTRING,X0,Y0,X1,Y1
refer to the above function, adds diagonal keypresses as well