BtnImg

Description #

Adds a clickable button with custom position and image. The program will jump to the given address in case of clicking.

Key : QuartReg [stats] [→]

Inputs #

  • X,Y : the button’s position, relative to the container.
  • onClickFuncr : the address to jump to when clicked.
  • spriteWidth : the number of 8*5 sprites you want to align horizontally.
  • buttonWidth : the width of the button’s clickable area in pixels (starting at the first column of the sprite).
  • sprite : the sprite data, composed of spriteWidth*5 bytes.

Format #

Data(X,Y, onClickFuncr

, spriteWidth, buttonWidth)→XXX
[...      ← sprite data
BtnImg(XXX

Or :

Data(X,Y, LlabelOnClickFuncr

, spriteWidth, buttonWidth)→XXX
[...      ← sprite data
BtnImg(XXX

Always follow this scheme when setting parameters !