GUIMouse

Description #

Renders the contents of the GUIStack and begins input functions.

Technical Details #

Please note three issues when calling GUIMouse:
# RenderGUI is automatically called from GUIMouse. If you’re going to be using GUIMouse, don’t bother with RenderGUI first.
# You need to call GUIMouse, but when control is returned to your program, the stack will be in a condition as if you jped to GUIMouse. Keep that in mind!!

  1. You must call ResetAppPage as the very first instruction anywhere in your program to which GUIMouse might jump.

Inputs #

hl = Location of hook to call once per cycle. You must set this to $0000 if not using one. Hook Note: the current mouse location as (x,y) will be in (a,l) when the hook routine triggers. You can also get/set the location by checking in MouseX and MouseY. To force the GUIMouse to return control to your program from inside the hook, set the coordinates to an object that would cause it to exit anyway, and add an extra pop to the routine. if you have no suitable gui object you can use an offscreen GUIRHotspot, and set the mouse location to that.
if the hook begins with .db $3f it will disable the debouncing routines, the click checking, and use a custom acceleration mode. This option is useful if you need to be able to press keys while moving the mouse.

Outputs #

May update data inside elements on the GUI Stack. Will end up jumping to the location defined by hotspots, etc.

Shortcut #

GUIMouse(0) - Use this if there’s no hook
GUIMouse([hl]) - Pass a label name of the hook

Destroyed #

All plus GUI Memory Areas